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Terraviz: Working With Big Data Using Unity


We believe that to have an impact on society, data should be easy to find, access, visualize and understand. Built using the Unity game engine, TerraViz is designed to facilitate this process by visualizing information from the past, present, and future. The goal is to ingest big data and convert that information into efficient formats for real-time visualization. Designed for a world where everything is in motion, TerraViz allows fluid interaction across 4D time and space, providing a tool for the National Oceanic and Atmospheric Administration’s (NOAA) vast collection of information. This presentation will cover displaying various types of data in Unity at a global scale, visualizing regional information in “geo-located scenes” including coastal flooding or volumetric cloud structure, and developing environmental simulations such as exploring the ocean floor in a remotely operated vehicle.

Article / Publication Data
Available Metadata
Fiscal Year
Published On
August 01, 2013
Final Online Publication On
January 16, 2021

This publication was presented at the following:

Unite 2013 (Annual Game Development Conference)
Unity Technologies


Not available


Authors who have authored or contributed to this publication.

Not available