Visualizing 3D data is an ideal task for game engines because they have been optimized over many years to leverage GPU video cards and generate high frame rates (screen updates per second) for video games running on Mac/Win/Linux PCs, mobile devices like the iPad, and game consoles like the Xbox360, Wii U, and Playstation. With this blindingly fast performance, game engines can just as easily visualize millions of environmental data points as display the millions of polygons that comprise a scene in a game like Call Of Duty.
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